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- FALCON MISSION DISK II - OPERATION: FIREFIGHT
-
- Typed in by WYLD TYME. Edited by PARASITE.
-
-
- This Mission disk has some extra features than the other Mission
- disk and I will briefly list them and explain them. The docs
- are layed out in a screwy way, so I will do my best to put
- it in better terms.
-
-
- First: You are able to select 'Extra Aircraft' option (the blue
- box above the 'Armament'). This brings up a screen with a line
- of Migs appearing denoting the selection. This will prompt a
- second set of Migs bound for either an offensive or defensive
- duties. You are informed about the second set of enemies. This
- just increases the difficulty of the missions and attempts to
- make you change you original plan of attack.
-
- Second: I'm not sure if you were able to do this in the any of
- the earlier missions, but you are able to rearm your plane in
- the middle of a mission. Use the N-S runway, and as soon as you
- land hit 'Cntr-X' this should activate the rearming screen.
-
- Third: This Mission Disk adds a new weapon, the AGM-88A
- missile. This missle is an Air-to-Ground missile designed to
- take out SAM sites. Its also known as the HARM missile, which
- homes on SAM radar automaticly, so make sure you are shooting at
- enemy SAM sites not friendly ones.
-
- Forth: Another item has been added, the ASPJ (Advanced Self
- Protection Jammer). This is close to the ECM, but is internal.
- Which means it doesn't take up a weapons pylon thus enabling you
- to carry more weapons.
-
- BATTLE INTELLIGENCE:
- You can get needed information from external view about the
- overall campaign situation relating to ground forces.
-
- TITLE NUMBER OF TANKS AND SUPPLY TRUCKS
- Approaching About to arrive at their drop off point
- Reserve In reserve
- Near HQ Over the pontoon bridges
- In HQ Sector In the HQ sector (Duh!)
-
-
- MISSIONS:
-
- MISSION 1 -- HEAVY METAL
- Waypoint: D1 - south of pontoon bridge
- Objective: Knock out two enemy tanks
- Effective Weapons: AGM-65B Maverick
- Mk84 2000lb Bomb
- Minimum Activity: A pair of Hinds
-
- A decisive strike early on in the battle would put a severe
- damper on the enemy's morale and is sure to boost your
- squadron's confidence. Make sure you're certain of the
- approximate location of the two friendly tanks to the east of
- the airfield and don't mistake them for the enemy. According to
- intelligence, the tanks painted red are the bad guys. As you
- head for the target, keep an eye on your radar and be prepared
- to defend your tanks. It's just possible that the enemy may
- have the same ideas as you...
-
- MISSION 2 -- FIVE CARDER
- Waypoint: D8 - the pontoon bridges
- Objective: Destroy for pontoon bridges
- Effective Weapons: AGM-65B Maverick
- Mk84 2000lb Bomb
- Minimum Activity: A pair of Hinds
-
- Your commander's had word that the enemy is expecting an
- important truck convoy in the next few days. Blow up these four
- bridges, and you'll engineer a major delay. There have been
- reports of Hinds coming in to attack friendly tanks. Arm smart,
- and be prepared to intercept. If you get the Hinds with a
- couple of AIM-120A's before they reach you, you'll have that
- much more time to score hits on the bridge.
-
- MISSION 3 -- HIND HIT
- Waypoint: D9 - North of HQ sector
- Objective: Intercept two Hind 24s
- Effective Weapons: AIM-120A missle
- AIM-9M Sidewinder
- M61-A1 20mm cannon
- Minimum Activity: Three Hind 24s
-
- You've had one too many successes lately, and the other side is
- upset. They've picked three of there best chopper pilots to
- take a couple of Hinds into your own territory and wreck havoc.
- Their designated targets are a couple of friendly tanks. Keep
- and eye on their locations and try to take out at least one of
- those Hinds before they approach too close.
-
- MISSION 4 -- LONE RANGER (AND TONTO)
- Waypoint: D2 - Bridge
- Objective: Destroy one Mig
- Effective Weapons: AIM-120A missle
- AIM-9M Sidewinder
- M61-A1 20mm cannon
- Minimum Activity: Two Mig-21s
-
- Two Migs have managed to slip through the radar net and are
- heading straight for an unprotected train. Intercept and
- destroy them before they make spaghetti with the tracks.
- Prepare for a one-on-one battle against on of the tough guys on
- the other side. Watch you instruments, and don't rush into
- anything. These guys are not pushovers if they made it this far
- into your territory.
-
- MISSION 5 -- TRUCK INTERDICT
- Waypoint: D10 - bridge
- Objective: Destroy at least three trucks
- Effective Weapons: AGM-65B Maverick
- Mk84 2000lb Bomb
- M61-A1 20mm cannon
- Minimum Activity: A pair of Mig-21s on CAP
-
- A large enemy convoy has been sighted somewhere to the north,
- possibly near the bridge. Hit at least three trucks, and you'll
- score big promotion points with your commander. But do not rush
- blindly into the kill. At least two Migs are on CAP around
- here. One of the most common mistakes rookies make is
- concentrating on one target and forget erverything else. Make
- sure this is one mistake you don't make and take enough
- Sidwinders and AIM-120A's to take out any unexpected visitors.
-
- MISSION 6 -- ACES HIGH
- Waypoint: D3 - Bridge
- Objective: Intercept and destroy one Mig
- Effective Weapons: AIM-120A missle
- AIM-9M Sidewinder
- M61-A1 20mm cannon
- Minimum Activity: A pair of Mig-21s
-
- A big convoy of supplies is heading for you pals on the ground.
- Meanwhile a pair of Migs have been spooted approaching the
- trucks. Here's your chance to show your appreciation of what
- the tank platoons have been doing. Intercept and destroy at
- least one Mig and make sure that your convoy gets through.
- Remember that there are two Migs, and there's nobody to cover
- your six. Approach with extreme caution; better still, knock
- out one Mig at long range before they get close.
-
- MISSION 7 -- TANK PARK
- Waypoint: D11 - Northeast of friendly airstrip
- Objective: Hit five tanks
- Effective Weapons: AGM-65B Maverick
- Mk84 2000lb Bomb
- Minimum Activity: One Mig-21 on CAP
-
- Intelligence reports that a concentration of tanks has been
- detected to the northeast of the forward airfield. Just when
- you thought you were due for some rest, your commander decides
- to pick you for the mission. Being tired is no excuse. Don't
- let the thought of a big kill on the ground distract you from
- watching the skies and listening for radio reports. Prepare or
- a confrontation with one overly protective Mig.
-
- MISSION 8 -- TRIPLE TROUBLE
- Waypoint: D4 - Train yard
- Objective: Destroy two Migs
- Effective Weapons: AIM-120A missle
- AIM-9M Sidewinder
- M61-A1 20mm cannon
- Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty
-
- You've been scoring some important points in the last few days,
- but that's not enough to keep the enemy down. If the other side
- can take out a couple of your key installations, you'll lose the
- advantage and the enemy will have a chance to recover. With
- this in mind, two Mig-27s are intending to work over your train
- yard, POL depot and oil refinery. The enemy has even brought
- along a Mig-21 on top cover. There's only on of you against
- three of them, so try to pick one Mig off with and AIM-120A
- before they get too close to you. Don't be afraid to use your
- afterburner even though it uses a lot of gas quickly. Fuel may
- be gold, but it's of no use to you if your dead.
-
- MISSION 9 -- COBRA'S HEAD
- Waypoint: D12 - bridge
- Objective: Damage the enemy supply line
- Effective Weapons: Mk84 2000lb bomb
- Minimum Activity: A pair of Mig-21s on CAP
-
- Your squadron has been trying to make a dent in the enemy's
- supply line for a couple of weeks, but unfortunately, your side
- hasn't made much progress yet. If you can destroy the Cobra's
- Head, you won't disrupt the enemy's plans that much. But if you
- bring down the Cobra's Tail later, you will break the supply
- line. This is one-half of an interdiction mission, and will
- work only if you complete the other mission, "Cobra's Tail", as
- well. Until now this bridge has been a rather formidable
- target, but with any luck, and your skill, it won't be any more.
- Don't become careless when you're on your mission, though.
- There are two Mig around here, either of whom is only too happy
- to take advantage of any inattentiveness. Make sure neither
- plane gets that chance to close on you.
-
- MISSION 10 -- INTERCEPTOR
- Waypoint: D5 - arsenal
- Objective: Splash one Mig and protect the arsenal
- Effective Weapons: AIM-120A missle
- AIM-9M Sidwinder
- M61-A1 20mm cannon
- Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty
-
- Two Mig-27s and one Mig-21 on high cover are planning a strike
- on a vital friendly arsenal. This is one fireworks display you
- want to prevent. Splash at least one Mig-27 and make sure the
- arsenal remains intact. Take plenty of Sidewinders and approach
- with care. All enemy planes are valuable equipment; shoot a
- couple of them down and you've made your own personal dent in
- enemy supplies.
-
- MISSION 11 -- COBRA'S TAIL
- Waypoint: D13 - bridge
- Objective: Damage the bridge
- Effective Weapons: AGM-65M Maverick
- Mk84 2000lb bomb
- Minimum Activity: A pair of Mig-21s on CAP
-
- In war situation, you have to keep your head. Sometimes it pays
- to offroad all the bombs you have on every visible target..and
- sometimes it pays to wait. A couple of missions ago, you
- hopefully managed to hit the Cobra's Head. Now it's time to
- take out the corresponding Tail. If you accomplish this
- mission's objective, you will achieve more with one accurate hit
- than boimbing five tanks. You should take Sidewinders and AIM
- 120A missles since a vital strategic target like this bridge is
- bound ot be protected by at least a couple of Migs. If you
- splash a Mig as well as successfully bombing the bridge, the
- boys at HQ will definitely be grateful.
-
- MISSION 12 -- HOME BASE
- Waypoint: D6 - train yard
- Objective: Destroy one Mig-27
- Effective Weapons: AIM-120A missle
- AIM-9M Sidewinder
- M61-A1 20mm cannon
- Minimum Activity: A pair of Mig-21s on CAP
-
- HQ is on red alert. The critical situation is one Mig-27 on
- strike and two Mig-21s on escort approaching home base. You
- need to muster all your skill, experience and resources to take
- out the Mig-27. This is one situation where there is absolutely
- no point in holding back. If he gets through, thats the end of
- the operation as far as you're concerned. So let him have it,
- but don't forget the Mig-2 escorts.
-
-
- Mission Merits
- Heavy Metal 1
- Five Carder 2
- Hind Hit 2
- Lone Ranger 3
- Truck Interdict 4
- Aces High 6
- Tank Park 10
- Triple Trouble 10
- Cobra's Head 12
- Interceptor 12
- Cobra's Tail 15
- Home Base 15
-
- Everything else is the same as the other Mission Disks, the doc
- just display useless specifacations on the crafts in the game.
-
- End.
-